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What Every Creative Needs- Purpose (2/5)
- By Scott Allen
- Published April 9, 2009
- Worship Life
- Unrated
Scott Allen
Christ follower. Grammy Award winning worship
leader/songwriter/producer. Creative Director currently serving as
Senior Leader of Media Arts at Eagle Mountain Church in Fort Worth,
Texas. A diverse background in music, graphic design, radio and
television with a heart to teach, lead and mentor creatives. Happily
married and a father of two. Be sure to check out his blog and his Twitter.
On the surface it may appear that the creative’s world is very
random and haphazard, but that couldn’t be further from the truth. I
have said it before, and I will say it again – the creative is always
on a quest. A quest for inspiration.
Without
inspiration the creative feels lost. The point of inspiration is the
dividing line between boring, mundane drudgery and the essence of life.
It‘s as important as oxygen for the creative. Not exaggerating.
Purpose will always feed inspiration and breathe life into the
creative process.
What do I mean by purpose?
Purpose is the impartation of vision. Impartation of vision to the
creative is a two-step process. Step one of purpose lies in the answers
to the all-important W’s that we all learned about in second grade.
Who, What, Why, Where, When and How (I know, “how” doesn’t start with W
– blame it on the education system).
How is
not only NOT a W word, it probably should be left off the list, or at
least qualified. Many times a creative will bristle when the “how” is a
directive that comes from someone who understands little-to-nothing
about the creative process or media/tools available. In my opinion, the
“how” works best posed as a question to the creative team. This allows
them to advise the best options available and become a valued part of
the project.
Step two is found in the tangible
descriptors that qualify the expected end. More specific is much
better. The more vague and subjective these are, the more risk of
sending the creative team in the wrong direction, which could result in
extended timelines and possible missed deadlines. Bad descriptors
include: cool, hip, and edgy (these are all subject to personal
interpretation). Good descriptors include: widescreen, negative space,
primary colors, and disco (OK, maybe NOT disco, but you get the point).
These could also accompanied by an example of things you like.
Many
a frustrating day has been experienced when the creative takes on an
assignment without much direction. Remember, vision is inspiring to the
creative mind. Give them a vision they can run with – and turn them
loose and give them room to create.
Part three coming soon. Peace.
Spread The Word
Article Series
This article is part 2 of a 4 part series. Other articles in this series are shown below:
-
What Every Creative Needs- Purpose (2/5)
